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Post by MilkManX on Aug 9, 2013 12:05:00 GMT -5
I do understand that a lot of fans dislike Robotech Masters. I can see why. It does start very slow. Once you get past the first few episodes it starts to get really interesting. Without the Zor Prime story arc and the history of the Masters you would not understand why the Invid come with a vengeance to Earth. For me that is a pivotal part to the Robotech story. Plus I really like the Veritech Hovertanks.
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Post by rabidscrossfan on Aug 10, 2013 21:35:08 GMT -5
Without the Zor Prime story arc and the history of the Masters you would not understand why the Invid come with a vengeance to Earth. Exactly. I think people dismiss it out of hand, which is a shame, as its a far more complex story than either The Macross Saga or The Invid Invasion. Indeedy! I think the Southern Cross mecha get unjustly maligned. I also think its rather baffling when you have idiotic statements from people (like Tommy Yune) that the mecha of The Army of the Southern Cross are obviously lower tech than those of Macross. I truly find this absurd in the extreme as the high tech capabilities are rather evident: ablative armor/shields, majority beam cannon weaponry, advanced hover systems, etc.
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Post by MilkManX on Aug 11, 2013 8:26:10 GMT -5
Welcome!! Yeah it's a show that gets short changed. Lots to love in this segment of Robotech.
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Post by MilkManX on Aug 17, 2013 22:11:30 GMT -5
I find that if you don't enjoy the Masters then you are really missing out. It really is the guts of the Robotech story.
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Post by rabidscrossfan on Aug 18, 2013 0:34:11 GMT -5
I find that if you don't enjoy the Masters then you are really missing out. It really is the guts of the Robotech story. Yep, it really is the 2nd Act of a 3-Act Play. Its also the most complex storyline of the three series, something that is lost on many people.
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treiz
New Member
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Post by treiz on Sept 22, 2013 19:08:07 GMT -5
I enjoy under dog stories in general, esp when the antagonist get knocked down a peg or two. This happens a few times in SC, and is probably my favorite element in the story. It's very dynamic in its setting and situations, much like Robotech on the whole. That and the AGACs are just too cool.
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Post by Captain JLS on Sept 23, 2013 0:50:46 GMT -5
Robotech Masters is the binding force that holds the Robotech universe together. Through clever rewriting and reediting (sometimes TOO clever) the show is haunted by ghosts of The Macross Saga (Dana's half-Zentraedi heritage, the ruins of the SDF-1), while from about a third of the way in the clock is ticking towards the New Generation (the Masters' constant worry about the impending arrival of the Invid). "Catastrophe" brings this all together with the payoff regarding the importance and the role of Zor -- payoff that's been coming a long time, ever since Breetai uttered the words, "That's Zor's battle fortress, but what's happened to it?" -- and the final act of Zor Prime, which ultimately ensures that the Invid will be arriving in short order. (I love "Catastrophe." Practically everything Zor says in it is so brilliantly overdramatic, and of the three generations it's the one that ends with an episode where you're basically watching the entire show burn down with a sense of not closure, but finality.) And while that's what makes it important, it's not what makes it my favorite. What makes it my favorite is:
1) The 15th Squadron. The operation to get Dana in the same room with Zor Prime in "Deja Vu" made me a fan of theirs for life. Angelo as the befuddled guy in a bathrobe looking for his wife, Bowie in the oversized doctor's coat, and "Ion guns don't rupture" -- love it! 2) How creepy the Masters' civilization is. Both "The Trap" and "Dana in Wonderland" showcase elements and facets of a society so strange, so inhuman, that it makes the Zentraedi look like your next door neighbors. 3) The scope of what we DON'T see. The show says just enough that you can imagine so much more is going on. It fires up the imagination. What's going on aboard the Masters' other ships, and what happens to them after "Catastrophe"? Where is Space Station Liberty, and what goes on there most of the time? What was Carpenter's ship up to for the past fifteen years? Where did that relief fleet in "Mind Games" come from? Col. Green suggests before the Masters are definitively identified that they might be space pirates -- is that a problem they've had before, and if so, what does that say about the past decade-plus of Earth history? Certainly folks have debated and come to conclusions on some of this stuff, but the show itself doesn't answer any of them -- and for those of us who find this generation engaging, these kinds of questions are fascinating to ponder and theorize about.
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Post by MilkManX on Sept 24, 2013 12:06:53 GMT -5
Yeah I only wish they were not so "rushed" during the production that they had some fumbles like "Dana's Brother" and probably the Space Pirates.
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Post by galaxystranger on Jul 25, 2014 1:36:06 GMT -5
Ugh... that's the biggest problem of the series. They never took the time to do things right - which is why we get crap like Minmei's singing. Or anyone else's singing...
Southern cross gets overlooked super easily for a few reasons. People don't like how it's more of a soap opera, which I think is a valid point, but it was an entirely different show to begin with. Another thing is the lame and non-transformable mecha. The jets were ugly and the Logan's design just sucked. In my opinion, the hover tanks were cool ground force backup, but the Ajax should have been the centerpiece of the show - it's the only thing that comes close to the VF-x series in terms of coolness factor. I did like the bioroids alot, but that was about all The Masters had.
As mentioned, there are lots of great scenes that don't involve tons of explodey combat and there is an interesting tone of mystery.
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